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Character Model

This was the first stylized character model I successfuly created. It used basic modeling techneques with subdivision surface instead of sculpting. I created the expressions with shape keys and rigged it using blender's rigify addon.

inline_Image[2.jpg|Wireframe]

inline_Image[1.jpg|Rig]

inline_Image[3.jpg|Pose Rig]

I also did a VFX integration test with the character, making a short animation of them spinning on a chair but integrating it into filmed footage and removing myself.

Project Breakdown

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