This was the first stylized character model I successfuly created. It used basic modeling techneques with subdivision surface instead of sculpting. I created the expressions with shape keys and rigged it using blender's rigify addon.
inline_Image[2.jpg|Wireframe]
inline_Image[1.jpg|Rig]
inline_Image[3.jpg|Pose Rig]
I also did a VFX integration test with the character, making a short animation of them spinning on a chair but integrating it into filmed footage and removing myself.
Project Breakdown